

In this analysis, we will be looking at GRID (2019) on a range of modern GPUs, over various CPU core counts and across the game's wide array of graphical presets and other options. If anything, it makes the game better suited for its intended audience. While GRID takes some steps forward, it also takes a few steps back in other areas, but that isn't necessarily a bad thing in all cases. Don't expect to see FidelityFX or F1 2019's wide array of Anti-Aliasing options. While GRID utilises the highly capable EGO 3.0 engine, one thing that's worth noting from the getgo is that GRID lacks support for many of the features that F1 2019 offered.

GRID relies more on fun factor than enthusiast-level accuracy, and that isn't necessarily a bad thing. Players should be annoying other drivers enough to form rivalries and making risky enough manoeuvres to hardcore sim racers grit their teeth. Racers should be trading some paint, or otherwise making a nuisance of themselves on the racetrack. If the Nemesis system wasn't a large enough hint, GRID is a game that isn't about fully accurate racing simulations. Beyond that, GRID has become the first PC racer where Codemasters has fully committed to DirectX 12, making the game Windows 10 only and perhaps the most advanced EGO engine game to date. Like most other Codemasters developed racing titles, GRID uses the EGO engine, bringing with it the racing pedigree that delivered titles such as DiRT Rally 2.0 and F1 2019 in recent months. The GRID series has finally returned to PC, bringing the series back with an arcadey racing feel and new a Nemesis system, which can see rivalries form as races progress and proceedings take a violent turn. GRID 2019 - When Codemasters committed to DirectX 12
